Gen 7

rules-and-guidelines

Roll baby, roll…

Family Structure: Second Chance
This works like Couple, with the added requirement that your sim must have at least two partners/spouses over the course of his/her generation. The first partner must be in at least partner (boyfriend/girlfriend) status, and you must have at least one child by the first partner/spouse. The first partner/spouse must be moved in and everything. … At some point after you have had at least one child by the first partner/spouse, that partner/spouse must go, either by death or break-up/divorce/separation. Then, your heir must find another sim to marry or move in. If you roll for only one child it must be by the first partner. If you roll for more than one you can divide them between the two partners however you like, so long as at least one is from the first partner.

Number of Children: 3

Careers:
Van – Journalism
Partner 1 – Military
Partner 2 – Science

Generational Goal: Property Mogul
Buy parts of at least 3 rabbit holes in town (whatever you want). You don’t have to be the owner, just a partner. You can also buy venues, and upgrade them. You are allowed to collect on the funds generated by these properties.

Miscellaneous Fun: Partier
You must throw at least one party every sim week (Sunday AM to Saturday PM).

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Extra: How Did Gen 6 Do?
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6 thoughts on “Gen 7

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